Sinobu

Concept

The concept of ReactiveX is very well summarized on the official website, so it is better to read there.

The Signal class that implements the Reactive Pattern. This class provides methods for subscribing to the Signal as well as delegate methods to the various observers.

In Reactive Pattern an observer subscribes to a Signal. Then that observer reacts to whatever item or sequence of items the Signal emits. This pattern facilitates concurrent operations because it does not need to block while waiting for the Signal to emit objects, but instead it creates a sentry in the form of an observer that stands ready to react appropriately at whatever future time the Signal does so.

The subscribe method is how you connect an Observer to a Signal. Your Observer implements some subset of the following methods:

By the terms of the Signal contract, it may call Observer#accept(Object) zero or more times, and then may follow those calls with a call to either Observer#complete() or Observer#error(Throwable) but not both, which will be its last call. By convention, in this document, calls to Observer#accept(Object) are usually called “emissions” of items, whereas calls to Observer#complete() or Observer#error(Throwable) are called “notifications.”

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